Renderiranje v Flutteru vključuje tri drevesa — Widget drevo (konfiguracija), Element drevo (instancirani, upravljani widgeti) in RenderObject drevo (postavitev in risanje). Razumevanje tega cevovoda razjasni, kako Flutter učinkovito pretvori widgete v piksle.
Tri drevesa
WIDGET tree → immutable CONFIGURATION (what you write: the description of the UI)
→ cheap to create/recreate; rebuilt often (build() returns new widgets)
ELEMENT tree → the INSTANTIATED widgets; manages lifecycle and LINKS widgets to render
objects; PERSISTS across rebuilds (this is the key to efficiency)
RENDEROBJECT tree → does the actual LAYOUT, PAINTING, and hit-testing (the heavy objects)
→ expensive; REUSED and updated (not recreated) across rebuilds
