SOLID är en uppsättning av fem objektorienterade designprinciper som främjar underhållbar, flexibel, förståelig kod: Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation och Dependency Inversion. De vägleder god OO-design.
De fem principerna
S — SINGLE RESPONSIBILITY → a class should have ONE reason to change (one responsibility/job)
→ don't make classes do too much (avoid God objects)
O — OPEN/CLOSED → open for EXTENSION, closed for MODIFICATION → add new behavior without
changing existing code (e.g. via polymorphism/strategies)
L — LISKOV SUBSTITUTION → subtypes must be substitutable for their base types (a subclass
shouldn't break behavior expected of the parent)
I — INTERFACE SEGREGATION → many specific interfaces > one fat interface → clients shouldn't
depend on methods they don't use
D — DEPENDENCY INVERSION → depend on ABSTRACTIONS, not concrete implementations → high-level
modules don't depend on low-level details (relates to DI)
