Flutters rendering omfattar tre träd — Widget-trädet (konfiguration), Element-trädet (instansierade, hanterade widgets) och RenderObject-trädet (layout och målning). Förståelse för denna pipeline avmystifierar hur Flutter effektivt förvandlar widgets till pixlar.
De tre träden
WIDGET tree → immutable CONFIGURATION (what you write: the description of the UI)
→ cheap to create/recreate; rebuilt often (build() returns new widgets)
ELEMENT tree → the INSTANTIATED widgets; manages lifecycle and LINKS widgets to render
objects; PERSISTS across rebuilds (this is the key to efficiency)
RENDEROBJECT tree → does the actual LAYOUT, PAINTING, and hit-testing (the heavy objects)
→ expensive; REUSED and updated (not recreated) across rebuilds
