A Sprint is a fixed-length time-box, usually one to four weeks, during which the team produces a usable, potentially releasable Increment. It is the heartbeat of Scrum — all other events happen within it, and a new Sprint starts immediately after the previous one ends.
Key properties
text
- Fixed length (commonly 2 weeks) — never extended to "finish"
- A Sprint Goal gives the Sprint a single coherent objective
- No changes that endanger the Sprint Goal during the Sprint
- Scope may be clarified or renegotiated with the Product Owner
- Ends with a Review and a Retrospective
Concrete example
A team commits to the Sprint Goal "users can log in and reset passwords." For two weeks they build toward that goal, hold a daily standup, then demo the result and reflect.
