構造的パターンは、オブジェクトとクラスがより大きな構造に組み合わされる方法を扱います — エンティティ間の関係を整理して、柔軟で効率的な構造を形成します。Adapter、Decorator、Facade、Proxy、Composite、Bridgeが含まれます。
構造的パターンが対処するもの
STRUCTURAL patterns concern how objects/classes are COMPOSED/related:
→ organize relationships to build larger structures from objects
→ make components work together flexibly; simplify complex structures
→ about COMPOSITION and structure, not creation or behavior
主要な構造的パターン
ADAPTER → make incompatible interfaces work together (wrap to convert one interface to
another) — "a translator"
DECORATOR → add behavior by wrapping objects (covered separately)
FACADE → provide a SIMPLE interface to a complex subsystem (hide complexity behind one
clean interface)
PROXY → a placeholder/surrogate controlling access to another object (lazy loading,
access control, caching, remote)
COMPOSITE → treat individual objects and groups of objects UNIFORMLY (tree structures)
BRIDGE → separate an abstraction from its implementation (vary independently)
