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#Desain
#Desain
15 pitakon
Apa bedane antarane antarmuka lan kelas abstrak?
Object-Oriented Programming
#oop
Middle
›
Mengapa luwih diajeni komposis tinimbang warisan?
Object-Oriented Programming
#design
Middle
›
Apa prinsip-prinsip SOLID?
Object-Oriented Programming
#principles
Middle
›
Apa iku coupling lan cohesion?
Object-Oriented Programming
#design
Middle
›
Apa iku obyek immutable lan mengapa nggunakake?
Object-Oriented Programming
#design
Middle
›
Apa bedane antarane hubungan is-a lan has-a?
Object-Oriented Programming
#inheritance
Middle
›
Kapan sampeyan kudu nggunakake getter lan setter (lan kapan ora)?
Object-Oriented Programming
#principles
Middle
›
Apa iku dependency injection lan inversion of control?
Object-Oriented Programming
#design
Middle
›
Kapan sampeyan kudu nganggo factory method tinimbang constructor?
Object-Oriented Programming
#design
Middle
›
Jelasake Prinsip Open/Closed kanthi jero.
Object-Oriented Programming
#principles
Senior
›
Kepiye carane OOP dibandingake karo pemrograman fungsional?
Object-Oriented Programming
#oop
Senior
›
Apa iku anti-pattern OOP sing umum?
Object-Oriented Programming
#design
Senior
›
Apa iku mixin lan trait?
Object-Oriented Programming
#inheritance
Senior
›
Apa iku design by contract?
Object-Oriented Programming
#principles
Senior
›
Paano mo modipikasyon domain menyang kelas sing dirancang kanthi apik?
Object-Oriented Programming
#design
Senior
›
Pitakon wawancara Desain · Latihan Wawancara IT