Flutter's rendering involves three trees — the Widget tree (configuration), the Element tree (the instantiated, managed widgets), and the RenderObject tree (layout and painting). Understanding this pipeline demystifies how Flutter efficiently turns widgets into pixels.
Bishiyoyi uku
WIDGET tree → immutable CONFIGURATION (what you write: the description of the UI)
→ cheap to create/recreate; rebuilt often (build() returns new widgets)
ELEMENT tree → the INSTANTIATED widgets; manages lifecycle and LINKS widgets to render
objects; PERSISTS across rebuilds (this is the key to efficiency)
RENDEROBJECT tree → does the actual LAYOUT, PAINTING, and hit-testing (the heavy objects)
→ expensive; REUSED and updated (not recreated) across rebuilds
